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You play Elspeth 'Doc' Holliday, a member of Spookhouse a top-secret government agency set up to track spooky things (yes, the very same organization featured in Nocturne: expect obligatory appearances from familiar characters like the "Stranger"). The game is set in the one-horse town of Burkitsville, where all the atrocities took place in the film. It turned out to be an 'action/adventure', which completely buggered its chances with the gaming cognoscenti. Let's face it, Blair Witch could have been a FPS, RTS, RPG and just about any other acronym you could think of. Exactly what you would do in this game was not. The idea that there would be a game to follow up the film's success was inevitable.
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One half were on the edge of their seats the whole time, the other half wondered why everyone was getting worked up over the shake-o-vision camera work and the fact that you never actually saw anything. The Blair Witch Project was a film that divided audiences like no other.
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